tag:blogger.com,1999:blog-4124421301687405748.post7292359882624141464..comments2022-03-30T04:34:06.217+02:00Comments on Graphics Size Coding: Qoob (OpenGL version) final resultsauldhttp://www.blogger.com/profile/16928804561853814668noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-4124421301687405748.post-17091092692205447602011-01-11T11:05:13.761+01:002011-01-11T11:05:13.761+01:00I mentioned Qoob in my thesis about procedural con...I mentioned Qoob in my thesis about procedural content generation. Thanks! :)jimminoreply@blogger.comtag:blogger.com,1999:blog-4124421301687405748.post-62801512558456677862010-10-08T19:13:05.434+02:002010-10-08T19:13:05.434+02:00I've tried it, it's quice nice. It's r...I've tried it, it's quice nice. It's really a promising tool!<br />I might consider using it at some point. :)LLBhttp://www.ctrl-alt-test.frnoreply@blogger.comtag:blogger.com,1999:blog-4124421301687405748.post-34809404411321533752010-10-05T09:23:16.654+02:002010-10-05T09:23:16.654+02:00I've made qoob its own web pages to save my bl...I've made qoob its own web pages to save my blog being dominated by it:<br /><br />http://qoob.weebly.com/auldhttp://qoob.weebly.com/noreply@blogger.comtag:blogger.com,1999:blog-4124421301687405748.post-81050897072849468732010-10-04T14:22:11.931+02:002010-10-04T14:22:11.931+02:00code4k: right so good questions. The test was a do...code4k: right so good questions. The test was a done like this: a= Create a 4k using crinkler that loads one model. b= Remove the line that loads a model. Bytes = a-b. So the result is a single model loaded in - the model can be considered near as dammit zero bytes. Now the load function for an object, any object, in effect loads every function from qoob lib. This is ok design as qoob assumes you will want many many objects, not one - otherwise store a mesh.. So the LIB is 2165 bytes give or take a few bytes.<br /><br />So, as you say, for 4k this is hopeless. Maybe a 4k procedural (no synth) but nothing else. However if you read the blog, I've said that from the start. This is not a solution for 4k. 8k, 16k, 64k yes. So now the dilemma - focus on making this a 4k lib or go for bust and make it useable at 64k? I have ideas for both.<br /><br />qoob is only a start. I'm enjoying this world of 3d models so much, I'm going further. Watch out for the next project...auldhttps://www.blogger.com/profile/16928804561853814668noreply@blogger.comtag:blogger.com,1999:blog-4124421301687405748.post-91132889191311440512010-10-04T12:18:39.629+02:002010-10-04T12:18:39.629+02:00Impressive bestiary for this tiny amount of bytes!...Impressive bestiary for this tiny amount of bytes! ;)<br />2165 bytes minus 440 bytes for crinkler, with how many models in your testcase?<br />Although, the thing is for a 4k, as you said, you still need some place to move/transform objects/cameras + some nice rendering/postprocess effects... Not sure It will fit with a good synth under the 4k and reach the wow level factor that qoob could deserve...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4124421301687405748.post-58141413462705303592010-10-03T16:22:26.443+02:002010-10-03T16:22:26.443+02:00Great project, well done, I've been following ...Great project, well done, I've been following it from your first post. And Wings3d is the bomb, by the way.Anonymousnoreply@blogger.com