Returning to IFS

A few years ago I posted on how to make IFS small over on in4k. Now fractals aren't that well received in the demoscene (a bit been there, done that). The fact is though they are amazing for graphics size coding. The following image was generated using only two (!!) transforms and some nice colour mapping. That would be about 150 bytes.

Click on the image to see it larger.

Now with geometry shaders, an IFS could be run in the geometry pipeline to create complex 3d structures from simple primitives ...lets say, oh I don't know....cubes, in exactly the same way traditional IFS fractal flames are created using points in 2d.

Anyone with geometry shading hardware care to try?